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MANLEY SLAM! Mastering Version Features And Specifications (See Owner's Manual for more comprehensive specs) • Input Tubes: 2 x 12AT7A NOS GE specially selected by Manley Labs for lo-noise and stable bias • Output Tubes: 2 x 6414W NOS USA dual triodes • I/O: MANLEY transformer coupled Balanced Inputs and Outputs • Gain: 20dB max Limiter Gain • Input Impedance: • FET Limiter: Attack: approx. 100μS; Release: 10mS to 2Sec; Ratio: better than 20:1 • ELOP Limiter: Attack: approx. 10mS for 6dB GR; Release: 2.5 Sec; Ratio: 10:1 • DAC: AES 24Bit 192KHz upsampling from 44.1, 48, 88.2, & 96KHz • A to D: 24Bit 96KHz (for now) • Frequency Response: 5Hz to 60KHz • Maximum Output : +32dBm, +30dBm (into 1KΩ load) • THD+N: <.05% @ 1KHz • Dynamic Range: 115dB typical • Output Impedance: 200Ω • Power
Consumption
Slam! Analog: • Power
Consumption
Slam! Digital: • Outboard Power Supply is factory set for 100V, 120V or
220-240VAC operation • Operating Mains Voltage changeable with power transformer re-wiring via switch and fuse value change. • Mains Voltage Frequency: 50~ 60Hz • Size: 19” X 12” X 3.5” (occupies 2u) • Shipping Weight: 25 lbs.
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Manufacturer's Suggested Retail Price |
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Mastering Version of the SLAM!: $7,600 USD Digital I/O Interface option factory-installed: $2,500 USD STATUS: Shipping no problem. In full production. |
Go back to the regular version SLAM!
READ ME: WHICH LIMITER SHOULD I BUY????????????????
Check out the Manley Variable® Mu
Check out the Manley ELOP®
Check out the Langevin ELOP®
Check out the VOXBOX®
Manley or Langevin? What's the deal? Read the Langevin FAQ.
UPGRADE: MANLEY SLAM!
Digital Versions before 1/2006
PURPOSE: To add cooling fans to Manley SLAM Digital Version
so the converter board does not overheat.
Serial numbers for units that will benefit from this update
are:
SLAM
000-291 that have a "D" suffix which had the factory-installed Digital I/O card
installed before 1/1/2006.
MMSLAM 000-043D that have a "D" suffix which had the factory-installed Digital I/O card
installed before 1/1/2006.
ANALOG ONLY UNITS ARE NOT AFFECTED.
DIGITAL SLAMS
SHIPPED AFTER 1/1/2006 ALREADY HAVE THE FAN KIT INSTALLED.
For FAN KIT installation procedure, please click here.
TECH NOTES: MANLEY SLAM!
Digital Versions
PURPOSE: To replace the Anagram Technologies ADC Module if it has failed due
to high heat conditions.
Serial numbers for units that this applies to are: Any serial numbers suffixed by "D"
with a failed A to D module.
For module replacement procedure, please click here.
UPGRADE: MANLEY SLAM! ADDING DIGITAL
CONVERTERS:
PURPOSE: Add the Anagram Technologies ADC/DAC converters Digital I/O to an
analog SLAM!
Serial numbers for units that will benefit from this update
are: Any serial numbers suffixed by "A"
To add Digital I/O to your analog SLAM, please click here.
FAQ Question: What's the deal with the CLIP thing on
the Release switch and the CLIP
and BOTH settings on the Mastering Version SLAM!?
The Slam! Mastering Version includes a mode called "CLIP" on a
rotary switch
where the Input Switch lives on the regular version. This "CLIP"
setting is
a fixed ceiling that is included to prevent "Overs" or digital
clipping
that, in general, is less desirable sound-wise. This clip is set about 0.5
dB below digital full scale and is absolutely non-adjustable other than how
hard one drives a signal into it. The "CLIP" setting engages two
parallel
clippers, one in the A to D path and another in the XLR output path after
any transformers. With effort and extreme hot levels one can still reach
digital full scale, mostly due to the effects of severely squaring up a
signal and its effect on anti-alias filter ringing plus the fact that while
non-feedback analog clipping may be somewhat preferable, it is still analog
and is not 'perfectly mathematical'.
Besides that mode, there is a mode called "BOTH" which engages both
the
"CLIP" setting described above plus the "LP LIMIT" mode.
"LP LIMIT" is set
up for some of the extremely hot pre-compressed tracks a mastering engineer
gets today. This is a fairly complex setting that watches the input signal
and alters the FET limit character once the signal is sufficiently loud.
Then it allows the FET limiter to pass a little extra highs and mostly limit
lows, thus preventing some of the 'dullness' often occurring with limiters
and some of the distortion that can occur with FET limiters in particular
(but one of the reasons we like them). Each of these three modes (LP LIMIT,
BOTH, CLIP) are intended for the challenge of loud aggressive rock mastering
or other situations where a little artistic freedom to shape the sound and
push the 'limits' may be called for. Of course, it all depends on how hard
one drives the Slam! and pushes into these circuits so there can be a large
range of effect from virtually transparent to in-your-face craziness. These
modes will not suit every task, nor is "CLIP" a magic process that
guarantees a hit - it still requires taste and discretion, and our best
advice is that a little goes a long way.
OK, on the RELEASE knob of both the regular and mastering versions of the
SLAM! is a setting (furthest counter-clockwise) also called CLIP. This is a
variable clipper where you are encouraged to adjust the threshold and attack
switch to set up an effect. Essentially it speeds up the timing circuit for
the limiter and the FET is allowed to operate on the waveform rather than
the envelope of the signal. There is still some shaping of the control
signal so that it isn't as 'buzzy' as pure clipping. So this clipping
circuit is essentially a bonus effect that can be used to radically treat a
signal and probably should be mixed with the straight signal at the console,
where one can also EQ both the raw and clipped channels and mix to taste. We
should point out that the "LINK" switch should not be used and that it
would
be rare that using say the right signal to clip the left might be useful.
This effect is intended for individual tracks where a severe distortion
effect might be cool (like raunchy guitar, synth, or snare) but won't have
much usefulness on mixes or essentially clean tracks. It seems to works best
on sounds that are already somewhat crunchy and where some added nastiness
or edge could be fun.
So, there you have it, two or three types of clipping available in the
mastering SLAM!. Which brings up a good point - 'CLIPPING' is a pretty
general term for overload distortion where the tops of waveforms are chopped
off because it can't go any higher. Why it is pretty general is because
every device seems to have its own signature clip sound, even though simple
theory might suggest much more similarity sound-wise, we know in practice
that this isn't the case and each device has its own overload character.
Some distortions are OK for some sounds, some to be avoided at all costs and
some that might be described as magic when you get it set up just right -
and there is the big hint - usually the sweet spot is pretty small and it
really is a matter of being fussy with levels and faders to make it work
over the distance of a song. You don't have the benefit a guitar player has
with immediate touch and pick force to create the sound, you are probably
working with recorded tracks or the musician may not be hearing the
distortion effect (it helps if they can) so play those faders to set up
drive and return levels throughout the song to really make it work. That's
an old trick. Unfortunately, there is some buzz on the net suggesting that
"all you need" is some vintage whatever overdriven and you get amazing
sounds, like push this button for a platinum record or take this pill for
instant enlightenment. The reality is that it still takes work, musical
taste and chops. The magic is not only what you use but when and where and
then how you use it.